Compare Two Wav Files C#
As Baste stated you are pretty much asking how to do the most fundamental part of Voice Recognition and I hope you have the best of luck on this but I don't think you are going to get exactly what you want from unity that simple Your best bet would be to spend a lot of time studying the subject if you truly feel it is needed in your game, from what I know unity does not support anything like that and you would have to do a lot of work to achieve it An idea would be to see if you can find a way to use microsofts voice recognition in the way that you can tell it to write things in a notepad? Look at it like that so that if the voice input = Hold then it runs a script. If we're talking about the waveform data there are different metrics to consider: Trivial: • The length of the audio • The number of channels • The sample width • The framerate Medium: • The amplitudes Hard: • The tempo • The frequencies By the looks of it, Unity actually does a lot of the work for you here. Seems to cover the trivial items, while provides FFT functionality (for frequency analysis). For amplitudes you can simply sum the deltas between 2 curves at each sample, though you might want to do some volume normalization first if you only care about the shape.
Corel draw x13 crack free download. Is there a way to compare 2 audio files, whereby a percentage of difference will be returned? I am using C# VS08,.net framework 3.5. Edited: difference in the sound (like for eg. Is there a way to compare 2 audio files, whereby a percentage of difference will be returned? I am using C# VS08,.net framework 3.5. Edited: difference in.
Tempo is odd, you can probably ignore it, but just in case: The more of these metrics you can calculate, the more accurate your 'similarity' metric is going to be.