Sonic.exe Gamemaker

Sonic.exe Gamemaker 4,1/5 6720 reviews

Sep 26, 2014  It's done - Sonic.EXE is ALIVE~! XD The game is ready for release and will be up online in the next day or two. Please bear in mind, this isn't a serious effort - it was merely something I conjoured up to pass the. Aug 2, 2014 - Steam Workshop: GameMaker: Studio. A true remaster of sonic all for free, ENJOY.:-}. Why did you mess with Sonic.exe he is after you now.

Click on an icon to vote on this! • 0: Blam this, plz! • 0: Blam this, plz!

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• 0: Blam this, plz! • 1: This isn't very good. • 1: This isn't very good. • 1: This isn't very good. • 1: This isn't very good.

• 1: This isn't very good. • 1: This isn't very good. • 1: This isn't very good.

• 2: Nothing too new or interesting. • 2: Nothing too new or interesting. • 2: Nothing too new or interesting. • 2: Nothing too new or interesting. • 2: Nothing too new or interesting.

• 2: Nothing too new or interesting. • 3: Not bad. In fact I like it! • 3: Not bad. In fact I like it! • 3: Not bad. In fact I like it!

• 3: Not bad. In fact I like it! • 3: Not bad. In fact I like it! • 3: Not bad. In fact I like it!

• 3: Not bad. In fact I like it! • 3: Not bad. In fact I like it! • 4: Great work, d00d!

Adobe acrobat 10 pro serial number. • 4: Great work, d00d! • 4: Great work, d00d! • 4: Great work, d00d!

• 4: Great work, d00d! • 4: Great work, d00d! All my 5 R belong to this!

All my 5 R belong to this! All my 5 R belong to this! All my 5 R belong to this!

All my 5 R belong to this! All my 5 R belong to this!

Sonic MAX is an open-source Sonic engine made in GameMaker Studio. The main purpose with this engine is to be as accurate as possible to the classic Genesis games, while allowing for as much customization as possible.

Sonic MAX is designed to be efficient and easy to use with many flags for changing certain aesthetics. Sonic MAX is open for anyone to contribute or help out. Sonic MAX is made to be very efficient, easy to use, and can be exported for many different platforms, with an initial development time of 500+ hours, over the course of 6 months. Here's a list of features: - Sonic, Tails, and Knuckles. - Elemental and Insta-shields - Over 30 gimmicks/objects - Sonic 2 Style Menus - Input Recording engine - Debug Mode engine - Homing Attack - Palette Cycling - Custom Room Transitions - Infinite Layer Terrain system - Cutscene Engine - Basic Endless Level Engine - 3D Animated Water - Parallax Engine - Key Sequence Engine - Floor Mode and 360 Angle Detection - Sonic 3 Style Save System - Super and Hyper Sonic Credits: - Tpot - Creator/Coder - Caverns0 (Ikey Ilex) - Accuracy & Testing - Mr.

Potatobadger - Accuracy & Testing - Lange - Accuracy & Testing - Nekkosu - Android/iOS Graphics - SuperBliz & AeroGP - Trail Code - Damizean - Bridges Main: Arrow Keys - Move A - Jump, Shields.etc S - Air dash/Homing Attack Q - Super Sonic Enter - Pause/Select Debug and Testing: Press CTRL to switch between Floor and 360 angle modes. Press E while Super to turn Hyper Press D on Title Screen to activate Debug mode Press Up Up Down Down Left Right Left Right on Title Screen to activate level select and sound test Press 0 to slow down room speed(For testing) Press 9 to revert speed. Press 8 to restart the game Press 3 to display HD rings(For testing GUI-level drawing) Press 2 to instantly go to credits. Press 1 to instantly go to cut-scene example -Only when debug mode is active: Press 5 to record input(Recording will stop when level finishes) Press 6 to play recorded input Press 7 to reset recording -Note: Z, X and C can be used as A, S, and D alternatively. New in-game Debug Mode: Press D to switch to object mode and back. Press S to change object.

Game

Press A to place object Press Q to change type. _________________________ Version History. 23/11/14: MANY bug fixes, and polish edits. Fans in Test Zone act 2 are far more accurate. -23/11/14-2: Quicksand bugs fixed, minor changes.

-24/11/14: Multiple bug fixes, including pause glitch. -24/11/14-2: Fixed a major bug, enabled transitions.

-27/11/14: You can now select a level on the data select when the game is beat. Huge camera improvements, corrected Super Sonic's spindash, added more options, fixed multiple bugs, and various internal stuff. -27/11/14-2: Save fix. -29/11/14: Various fixes, and polish improvements. -30/11/14: Fixed error -05/12/14: Final demo before source release, just a few minor bugs fixed.