Necromunda Blast Templates
Necromunda is a skirmish tabletop war game produced by Specialist Games (a division of Games Workshop). In Necromunda, players control rival gangs battling each other in the Underhive, a place of anarchy and violence in the depths below the Hive City. As in its parent game Warhammer 40,000, play uses 28 mm miniatures (approximately 1:65) and terrain (in this case a heavily polluted cityscape).
Being a skirmish game, gangs are usually limited to around nine models, but as a result game play can become more detailed. Unlike Warhammer 40,000, Necromunda also allows players to develop their gangs between battles, gaining experience, adding new members or equipment, according to a set of rules. Gangs which frequently win games acquire more credits (money) and fewer injuries and so are able to grow throughout a campaign. Mantic Games is a tabletop wargames and miniatures company bringing affordability and fun back to the hobby! Mantic makes high quality plastic, metal and plastic resin models that are incredibly easy to collect, paint and game with. Mantic Games • • -- dungeon crawler • -- fantasy wargame • -- sci-fi wargame • -- spaceship corridor crawler • -- sci-fi sports game • -- sci-fi skirmish Warhammer Fantasy • Other Specialist Games: • • • • • • •. I believe I have read that people have house ruled it an aromatic -2. Coldplay a sky full of stars download.
I feel that this is fair but unfair at the same time. My first game against some one abusing this grey area was last night, though I did not find it fair to get past my hard cover I didn't think it right to give him -2. So my thought is to go to something different and maybe more fun, but I need help testing as I am new and get maybe one game a week in (Also let me know if you are already doing this) This is mainly for blast templates but could if a problem rises work for flame too. All blast templates fired give the attacked a chance to use initiative roll for a chance for d3' roll on 3' and d6' on 5'.
Cheap Games Workshop Warhammer 40,000 Specialist Games Necromunda. 2 blast templates and a flame template. Home Forums > Necromunda > Rules, Mechanics & Skills > N17 Scattering Blast Templates & Lower Levels. All models on that level are hit by the blast template.
If in cover apply + to initiative accordingly ie (+1 soft cover +2 hard cover). Reason is to counter the 'it's a real tactical move' with a rebuttal 'it's a turn based game so the only fair way to deal with this is to use initiative'. If they are going to use the real tactical move then I say my guy isn't just going to stand there with a grenade next to him. The purpose of template weapons is to deny cover. In warfare situations, when one is pinned down and there are enemies behind cover, you lob a grenade.
That's what grenades are for. Its foolish to me that you'd implement a house rule to deny them their primary purpose. Do you think we should give close combat wepapons a -2 to hit in close combat too?;) In all seriousness, if you find template weapons to be OP, house-rule scatter so that 'hitting' makes it scatter D3 instead of D6 or something. Flamers don't need a fix because their range is so short. First thing the 'aromatic -2' was a glorious typo/autocorrect. We are playing it rules as written but I can understand it that people find it counterintuitive/immersion breaking/gamey.
An option I have floated is that when you target a point you should place a proxy model (normal size not goliath) and centre the blast on that. The base has to be placed somewhere a model could be (i.e.
You cant just float it mid-air or have it balancing on a 1mm of edge just to avoid cover) Use that base to determine LoS and cover. That stops people avoiding cover just because there is a sliver of a gap. Don't know if it is too complicated, thoughts?
Ok, that makes a lot more sense, but I'm sticking by my original thought. Initiative is already a pretty good stat with some key uses, and doesn't really need another application here. In your original post, you mentioned that diving for cover is legitimate because it has some basis in reality. Modern fragmentation grenades have a much larger kill-radius than what the 3' template illustrates, which reinforces the reality that the game is abstract, and the ruleset is designed so that some nuance is present, but not too much. My second point is that this largely negates the benefit of having the blast trait anyways. It should at least lower the cost of blast weapons.