4story Client 3.5

4story Client 3.5 3,7/5 8187 reviews

Version 3.2.0 (2016-11) [UPDATER] Greatly decreased time necessary to update after initial update. Added session backup of campaign database XML, triggered once per day. When dragging link with empty text, a zero is no longer displayed. When dragging link with name field, the empty value of the name field (if any) will be used instead of being blank. [CoreRPG+] Manual dice roll option added as per client toggle. [CoreRPG+] Access to all standard campaign record types added to library. [CoreRPG+] Sidebar campaign record buttons can be turned on/off in Library.

[CoreRPG+] Campaign lists in sidebar upgraded to some module data as well as campaign data with a filter to display subset by category. [CoreRPG+] Automatic adjustment of sidebar layout based on number of buttons. [CoreRPG+] PC creation sidebar view and buttons added in library. Varies by ruleset. [CoreRPG+] Radial menu option added to entries in Character Selection window on GM side to take ownership in order to hide from PC view.

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[CoreRPG+] Radial menu option added to PC desktop portraits to start a whisper. [CoreRPG+] Support currency prefixes when selling items from the party sheet. (such as $) [CoreRPG+] Punctuation will be displayed even when scrambling text via the language feature. [CoreRPG+] Name and load filters added to module activation window. [CoreRPG+] Table name references can now span modules.

[CoreRPG+] Added /importnpc command (similar to /importchar command but using npc tags for each record, instead of character tags) [CoreRPG+] When adding NPCs or Encounters to combat tracker which use tokens not loaded, letter tokens will be applied. [CoreRPG+] When adding NPCs to encounter which use tokens not loaded, letter tokens will be applied. [CoreRPG+] When dragging links from campaign record lists or entries, the empty display text will be used if no value specified for the name field. [CoreRPG+] Auto center map on active combatant at start of turn option added. [CoreRPG+] Story templates added to generate story entries using tables lookups.

[CoreRPG+] Random encounters added to generate encounters with variable numbers of monsters using dice expressions. [CoreRPG+] 'Equipped' state added to the PC inventory items, in addition to 'Carried'. (Not used in Fate/SW/Numenera) [CoreRPG+] Removed 'Polyglot' as language override, since it is used in some RPG systems. [5E/4E/PFRPG/3.5E/CnC] Attack roll comparisons versus armor class will show the adjusted total at the beginning of the resolution message.

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[5E/4E/PFRPG/3.5E/CnC] XP can be applied to individual characters by dragging a number onto the PC experience field in the party sheet XP tab. [5E/PFRPG/3.5E/CnC] Random NPC hit point option could return zero or negative hit points. [5E/4E/PFRPG/3.5E] Increased maximum of PC ammo field on weapons to 100, up from 50. [5E/4E/PFRPG/3.5E] The ability used for all standard skills can be changed. [5E/4E/PFRPG/3.5E] Attack critical state tracking added for untargeted attack and damage rolls.

[5E/4E/PFRPG/3.5E] Attack critical state tracking added for PCs and NPCs not in combat tracker. [5E/4E/PFRPG/3.5E] Armor and shields added to inventory will automatically equip if armor and shield not already equipped. [5E/4E/PFRPG/3.5E] Equipped armor and shields will calculate armor adjustments automatically. Fancy rats as pets. [5E/PFRPG/3.5E/CnC] Weapons will be equipped by default, and will be hidden in the PC Actions tab combat mode or mini window if not equipped.

[5E] Misc action group DC modifier added to PC actions tab group details. Robe of the Magi DC boost) [5E] Default cone angle adjusted. [5E] Lair actions category added to NPC record powers. [5E] Initiative checks will now apply modifiers and advantage/disadvantage relevant to any Dexterity check. [5E] When using average damage option, critical dice will now be rolled, per the DMG rules. [5E] Multiple damage types in weapon damage field will be parsed to weapon entries when added to PC.

[5E] Racial ability score increase traits will handle racial ability reductions. [5E] When initial monk or barbarian level added, the unarmored defense secondary ability will be added to armor class details automatically. [5E] Added Stealth field to armor detail record. [5E] Spell slots no longer automatically added on spell drops, only on class drops. [PFRPG/3.5E] For NPCs, Invisible effect added for natural invisibility quality, and CONC effect added for blur quality. [PFRPG/3.5E] Added targeting support for CLC effects. [PFRPG/3.5E] All trained-only skill rolls made by untrained PCs will be tagged.